|
Post by Subtext Mining on May 13, 2024 5:19:36 GMT
The anecdote I always go back to is back in 2017-ish, a guy I worked with, who was about 20 at the time, was talking about how he'd never seen any Star Wars movies before, so I let him borrow my dvds. After he watched all 6 I asked him what he thought and he said he didn't like the OT because "there's too many puppets." Kind of reminds me in 1983, after I'd started collecting Star Wars figures, when my older brother started collecting G.I. Joe figures, I thought they were dumb because they had screws in their elbows, holes in their backs, and too many joints. Haha. Well needless to say I got way into them by '84. *aesthetically, I thought all the joints, etc. were disrupting the continuity of the mold. I thought they looked to busy.
|
|
|
Post by Cryogenic on May 13, 2024 22:00:01 GMT
I thought they were dumb because they had screws in their elbows, holes in their backs, and too many joints. Nah, that's just what happens when you get older, or when you've spent too long on TFN.
|
|
|
Post by Somny on May 13, 2024 22:12:38 GMT
The anecdote I always go back to is back in 2017-ish, a guy I worked with, who was about 20 at the time, was talking about how he'd never seen any Star Wars movies before, so I let him borrow my dvds. After he watched all 6 I asked him what he thought and he said he didn't like the OT because "there's too many puppets." Kind of reminds me in 1983, after I'd started collecting Star Wars figures, when my older brother started collecting G.I. Joe figures, I thought they were dumb because they had screws in their elbows, holes in their backs, and too many joints. Haha. Well needless to say I got way into them by '84. *aesthetically, I thought all the joints, etc. were disrupting the continuity of the mold. I thought they looked to busy. I loved the few G.I. Joe figures I got my hands on as a kid precisely because they were so pliable! They made the orchestration of my little figurine adventures/head-movies much more enjoyable. They were far better than pre-posed figures and, in some instances, those connected to a base platform. Still, I made even those work in my imaginary childhood film studio (i.e., family room and backyard).
|
|
|
Post by Ingram on May 14, 2024 3:54:32 GMT
Bah. Poseability's overrated. You wanna get nuts? Holograms, bitches!
I was nearly the perfect prepubescent age, and lucky enough, to score a (literal) handful of this criminally short-lived action figure series back in the day. And talk about mixing Practical with CGI... real physical space-knights each respectively complete with distinct optical light-talisman illusions! I saw them for the first time only after my mom removed them from their packaging and placed them atop various boxed presents, scattered topographically under the Christmas tree; the tree lights only adding to the luminous wonderment of their hologram glows. I did a Kempo flip off the arm of our couch, I was so excited.
But really, I often speculate the idea of incorporating real holographic FX happenings in-camera instead of merely defaulting to the usual post-production digital renderings. Imagine, say, a ghoul or phantasm of some kind brought to life animatronically, filmed separately and then scanned into a digital hologram projector next to your actors, live-action, in tandem with considered set design, cinematography etc. That'd be rad.
|
|
|
Post by Subtext Mining on May 14, 2024 4:21:15 GMT
Didn't they do something like that with the big white ghoul in Poltergeist? I think it was even filmed underwater to give it's hair and rags an ethereal wave to them.
I remember Visionaries, but never had any. Like with TMNT, riiight on the very, very razor-edged cusp of my time.
As I was transitioning from G.I. Joe, Transformers, my 2nd wave of SW fandom, and Atari to NES. Too bad Visionaries didn't have a NES game, because I played the shit out of the TMNT ones.
|
|